Necromancer's Gift

updates

update #20

2022/03/03

update #19

2022/02/01

no-cookies

2022/01/28

update #18

2021/12/31

update #17

2021/11/01

update #16

2021/09/30

update #15

2021/09/01

update #14

2021/08/01

update #13

2021/07/01

update #12

2021/05/31

update #11

2021/04/30

update #10

2021/03/16

update #9

2021/02/15

Update #8

2021/01/31

Update #7

2021/01/16

update #6

2021/01/01

update #5

2020/12/21

update #4

2020/12/05

Update #3

2020/11/26

Update #2

2020/11/18

Update #1

2020/11/10

Types

2020/09/05

battle UI

2020/08/28

update #15

Posted on September 1st, 2021

Overview

The steam page is out. Please wishlist the game on Steam Now!

Art Update

Concept art for one of the creatures from batch #3 has been revealed:

As a teaser, I also showed the shadows of most of the upcoming batch #3 creatures:

Shiny Contests for batch #2 ended, and I’ll update this post shortly with the winners. Note that there are a couple of Trial By Hamster events that are going to determine which of the winners is the quilla form.

Community Update

Starter names

Our Water Starter Candle backer, Orbeliss, revealed the names for the water starter creatures:

Shialis > Arakite > Raiunix

Game Update

Alpha News

The early alpha for the game is out on Steam, as a playtest. I’ll be emailing keys soon to Kickstarter backers and supporters that preordered the game on this website.

However, if you want a game that you can play without worries, I strongly suggest that you wait.

Despite what I had intended and said earlier, I’d also ask content creators to wait a couple more weeks before streaming or showcasing the game. No NDAs as usual, just a polite request.

Games sadly take a long time to make.

I wanted to stick with the original deadline for this part of the project for an incredibly simple reason: accountability.

And so I am making the current build of the game available to all the people that support the project. I am 100% aware however that things are not only buggy but incomplete, and I’ve had to scramble to find ways to make a build that, well, at least doesn’t crash upon opening.

I’ve also not been 100% capable of managing everything besides coding that makes part of being a game dev. I don’t think this is particularly surprising, given my inexperience, but I still wanted to let you all know. This just means some slight delays, but there are no impossible to surmount obstacles right now. Just a ton of work.

Updates are coming, and with them, slowly but firmly, the game will be made.

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