Necromancer's Gift

updates

update #20

2022/03/03

update #19

2022/02/01

no-cookies

2022/01/28

update #18

2021/12/31

update #17

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update #16

2021/09/30

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2021/09/01

update #14

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Update #8

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Update #7

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update #6

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update #5

2020/12/21

update #4

2020/12/05

Update #3

2020/11/26

Update #2

2020/11/18

Update #1

2020/11/10

Types

2020/09/05

battle UI

2020/08/28

update #14

Posted on August 1st, 2021

Overview

Art Update

Concept art for one of the creatures from batch #3 has been revealed:

Shiny Contests for the second batch of creatures started, and we even got some winners already:

Don’t forget to vote on Discord, and make suggestions too

Community Update

Starter names

Our Fire Starter Candle backer, Kohor, revealed the names for the fire starter creatures:

Pu’u ahi > Ingeru Mura > O ka Popoki Dia

Kohor went out of his way to pick names from languages we haven’t seen yet. Only the water starter line is missing names now!

Coverage

Gym Leader Ed had a poll for his youtube community and NG won with 61% of votes. It was obviously not a rigorous poll, but every little bit of coverage helps, right?

Necrodex

This month I also made the necrodex public : https://necrodex.necromancers-gift.com/

It will probably be more useful in the future, as more details for each creature are revealed, but I thought this was an important step towards having all information available on every creature in the game.

Necrobot

  • Following the necrodex website announcement, necrobot received an update and a command called $dex show that can show you your progression on discord. And before you ask, of course there’s a reward for completing your necrodex. I think nobody is even remotely close, so you have plenty of time to catch up.
  • There was an event for Capybara Appreciation Day, where 3 capybeary creatures were given to 3 lucky members.

  • The contest to pick the most liked designs from the creatures revealed so far ended. Luni and Eclix won without a sweat.

Game Update

Keybindings

As a rite of passage for every game developer out there, I finally had time to add keybindings for controller and keyboard layouts, as you can see here:

I hope I get to revisit this screen soon, and update the barebones UI you see right now.

Abilities

Speaking of UI, here’s something that I won’t explain. A feature teaser, if you want to call it that:

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