Necromancer's Gift

updates

update #20

2022/03/03

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no-cookies

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update #18

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update #5

2020/12/21

update #4

2020/12/05

Update #3

2020/11/26

Update #2

2020/11/18

Update #1

2020/11/10

Types

2020/09/05

battle UI

2020/08/28

update #4

Posted on December 5th, 2020

Overview

Art Update

Earlier this week I shared a GIF with the idle animations of all known creatures. Maybe someday we will have a rap contest for it? Who knows.


I can also confirm that this game will have legendaries, one for each primary affinity. Each legendary can evolve too!

Music Update

Remember that missing song that I was speaking about? Oliver was kind enough to send me the final version a couple of days ago. I hope you like it!

Community Update

Shiny contests are virtually over, and legendary naming contests are next.

Each affinity will be able to pick a name for their respective legendary. As an interesting fact, I let members change their affinity but curiously enough, virtually nobody did. This is only the beginning of affinity-based content, so make sure to join the discord to participate.

As a bonus, @Safira did some excellent fanart for Magauri’s evolutionary family:

Online Architecture Update

This week I completed a major overhaul of online services for the game, which included moving the bot’s database to its own instance and changing from sqlite to postgreSQL. my main goal is keeping fees low (the entire thing runs mostly on GCP’s Free Tier and costs about $6/month) and to allow it to be scaled if the game is ever popular enough.

A picture is worth a thousand words:

As a bonus, I also prepared a sketch of deployments for the game. At some point in time, I was spending up to an hour preparing builds for testers. Now all of that is in the past and deployments are a breeze. Testers even get a quick notification when a version is uploaded. Talk about using computers to do the heavy lifting!

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