Necromancer's Gift

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Types

2020/09/05

battle UI

2020/08/28

Types

Posted on September 5th, 2020

Summary

In this blog post we will cover affinities in the game.

Tip: For all intends and purposes, affinities are just a game-specific term for types in other monster-catching games.

Affinity List

The 6 affinities in this game are the following:

  • water
  • fire
  • wind
  • electric
  • ice
  • earth

Affinity Groups

There are two groups (as shown below):

  • water, fire, wind
  • electric, ice, earth

Shadow creatures can have 1 or 2 affinities, each from a different group

  • This means that certain combinations are not possible, like fire / water, earth / electric, etc

Groups work like classic rock-paper-scissors

  • water is strong against fire, weak against wind
  • fire is strong against wind, weak against water
  • wind is strong against water, weak against fire
  • etc

All affinities have a complement. A complementary affinity is the affinity that each affinity is strong against

  • Example: wind is the complementary affinity of fire

Attack Modifiers

When it comes to affinities, there are two multipliers to be aware of:

SAM (same affinity multiplier)

  • if you attack with a creature that has the same type as the move you are performing, you receive a 1.5X multiplier

CAD(complimentary affinity divider)

  • if you attack with a creature that has a type that is complementary to the move you are performing, you receive a 0.75X multiplier

For example, If you are attacking with a creature with water affinity with a fire attack, this attack does 0.75 times as much damage as it would do normally

On the other hand, if a wind creature attacks with an electric attack, no modifier is applied.

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